In that previous scenario, however not release a few low-effort


  • Madden did well this season, they're sandbagging their numbers so that they don't put unreasonable expectations in place for next year. In business/sales, last year's amounts consistently form the Mut 21 coins baseline for the expectations of next year. Great, you are aim is now 600 mil for next year" Additionally, management wishes to see year-over-year growth lasted, every year. Management would be happier seeing 10% growth 2 years in a row, than visiting 25% growth in year 1 and then a 1 percent loss in year 2. Even though situation 2 (a LOT of growth, followed with a little contraction) actually made more money. It's simpler to describe scenario 1 to investors.

    I think situation 2 here is quite plausible. Madden management may have hit each of their aims for Madden 20, maxed out their performance advantages. Maybe even COVID helped, with more people staying home, playing the game, and purchasing packs rather than going to pubs or whatever. With a lot of folks planning to drop $500 and on new systems this past year (and so less cash in the funding for Madden packs), and possibly folks not stuck at home with COVID, maybe they are just trying to keep investor expectations more realistic for Madden 21.

    I have been playing with MUT since 16 and that is. Fundamentally penalizing 2-3 promos. Additionally, with COVID affecting nearly every aspect of daily life, I am presuming to some level they were influenced by it. Or this is the brand new model - 8 months of updates and work on the following year. Any way I do not think you need to worry about EA hitting their profit margin.

    In that previous scenario, however not release a few low-effort? Even if it's something like a string of full-game solos (those have to be easy to program) with large coin rewards, and yet another NAT GT at the end? Or any objective lists (again, can not be hard) that reward packs or some sort of loyalty bonus? These would carry no incentive to buy packs, would take very little effort, and they'd make the community more happy. There are ways minimize pack buying, to keep down costs, and make the customers more joyful all at once.

    I agree with you. Trying to consider how this could make sense, possibly avg amount of players on the internet is a key performance metric for Madden? Therefore, while they aren't gonna proceed to actually conduct players off, they don't want to make a good deal of incentive to even come into the game? I dun. I really do think some kind of loyalty promo will come as well. I am glad you threw this one on the cheap Madden 21 coins market, because I really strongly disagree with it. The community believes EA is lazy concerning putting out content.